STILL PLAY­ING

EDGE - - STUDIO PROFILE -

Re­so­gun PS4

We’re ad­dicted again. House­mar­que has wiped Re­so­gun’s score­boards clean and ex­cised an an­noy­ing level-one ex­ploit – which al­lowed play­ers to farm en­e­mies for huge scores – with a free up­date that also

in­tro­duces lo­cal co-op. The Heroes DLC, mean­while, adds a new level and a bru­tally tough Sur­vival mode. But de­spite all this

temp­ta­tion, we’re still work­ing on our Moon­light But­ter­fly ship in the new edi­tor.

Zom­biU Wii U

Nin­tendo’s con­tin­ued ef­forts to con­vince play­ers (and share­hold­ers) of the value of Wii U’s GamePad in­spired a trip back to Ubisoft’s chill­ing apoc­a­lyp­tic Lon­don. The in­tro­duc­tion of su­per­nat­u­ral story el­e­ments still frus­trates, and a co-op cam­paign – rather than the un­bal­anced mul­ti­player

modes – wouldn’t have gone amiss. But Zom­biU still stands among the most cre­ative uses of Wii U’s con­troller to date.

Ti­tan­fall Xbox One

Ti­tan­fall’s fourth patch re­ar­ranges play­ers based on their skill and per­for­mance in pre­vi­ous games ten sec­onds be­fore each map be­gins load­ing, in­stantly putting an

end to the lop­sided fights of the vanilla game and turn­ing ev­ery bat­tle into a close­fought af­fair. It’s a trans­for­ma­tive change

barely men­tioned amid talk of the new mode, Titan em­blems and new Burn Cards, but it rede­fines the game and sets a high­wa­ter mark for com­pet­i­tive match­mak­ing.

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