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Pub­lisher/ de­vel­oper Cap­com For­mat 360, PC, PS3, PS4, Xbox One Ori­gin Ja­pan Re­lease 2015

Res­i­dent Evil 6 sug­gested Cap­com is no longer en­tirely sure what it wants its genre-defin­ing se­ries to be, so let’s hope this trip back to where it all be­gan pro­vides some clar­ity. This isn’t a re­make of the PlayS­ta­tion orig­i­nal, how­ever, but 2002’s GameCube ver­sion, with its im­proved an­i­ma­tion, new ar­eas and char­ac­ter-spe­cific weaponry. The boost to 1080p vi­su­als (720p on 360 and PS3) and shift to 16:9 means those fixed views will scroll a lit­tle to make up for the lost ver­ti­cal screen space, but the big­gest change is to the con­trols, with an op­tion to have Chris Red­field and Jill Valen­tine move in the di­rec­tion of the ana­logue stick.

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