Keep­ing an eye on the coin-op gam­ing scene


Mary­land-based Unit-E stu­dios is a rel­a­tive new­comer to the ar­cade scene, only founded in 2011. And with its youth, it has brought some fresh per­spec­tive, chal­leng­ing tra­di­tional ar­cade game de­sign with its de­but of­fer­ing, Neon FM.

The game­play is familiar enough, though: a beat-match­ing rhythm-ac­tion game in which you must tap one or more brightly coloured but­tons in time with the plum­met­ing cir­cles on­screen. It’s pre­dictably fran­tic stuff, but an easy op­tion re­duces the ac­tive but­tons from five to three. More sur­pris­ingly, the cabi­net of­fers a try-be­fore-you-buy fea­ture to sam­ple songs be­fore spend­ing any money. And once you are play­ing, per­form­ing badly won’t end your go – in­stead, the game will re­duce the dif­fi­culty as you play, al­low­ing you to get to the end of the song ev­ery time. It’s an ex­tremely wel­com­ing setup, es­pe­cially con­sid­er­ing you pay per song rather than, as with many other ar­cade rhythm-ac­tion games, per set.

Unit-E will push new con­tent to ma­chines au­to­mat­i­cally, up­dat­ing them ev­ery week, and play­ers can use their phones to log in and keep track of scores. There will even be a mo­bile ver­sion of the game, which will de­liver an in­dus­try first in the form of cabi cabi­net and mo­bile cross­play mul­tip mul­ti­player, en­abling lo­cal or on­line com­pet­i­tive playme play. Unit-E may lack ex­pe­ri­ence, then, but the small com­pany looks on track to set some new in­dus­try stan­dards.

Game NeonFM Man­u­fac­turer Unit-E Tech­nolo­gies

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