The level we see, called The Dam, features the titular structure at one end and a series of winding cliff paths and tunnels on each side of a central river. The caves are teeming with life, including some huge creatures that function almost as mini-bosses if hunters choose to engage them. Do so, and you’ll be offering the player controlling the monster a free meal, however. And that’s a bad plan, since the monster is aiming to advance through three stages by feeding – with each new form upgrading its attacks, but the process of growing leaving it vulnerable for a short period – before attacking a generator at the top of the dam. The generator can only be damaged by melee hits and the creature can only land those when not under fire, making the finale a tense scramble for survival no matter which side you’re on.