Gen­er­a­tion games

EDGE - - FRONT PAGE -

Nine years ago, the most no­table Xbox 360 exclusives that ar­rived with the con­sole’s launch were Kameo: El­e­ments Of Power, Per­fect Dark Zero and Con­demned: Crim­i­nal Ori­gins. A year later, the equiv­a­lents on PlaySta­tion 3 were Re­sis­tance: Fall Of Man, Ridge Racer 7 and Genji: Days Of The Blade. To­day, we can still re­call the gri­maces on early adopters’ faces as they tried to come to terms with what this new gen­er­a­tion of videogames was sup­posed to rep­re­sent. But we’ve be­come bet­ter at ac­cept­ing that launch games aren’t what they used to be, and we sim­ply no longer ex­pect to be gifted a Su­per Mario World or a Ridge Racer on day one. And we wait. And then, years later, it be­comes quite dif­fi­cult to be­lieve that we once had any­thing other than dis­mal ex­pec­ta­tions of a game whose head­line fea­tures in­cluded gi­ant en­emy crabs and weapons that could be changed in re­al­time. The riches we’ve en­joyed since do a pretty good job of help­ing us to for­get.

This month, we’re cel­e­brat­ing those riches by pick­ing the ten best games of the gen­er­a­tion, along with a hand­ful of mo­ments from other ti­tles that will stay with us long after our 360s and PS3s have been pow­ered down for the fi­nal time. We want you to take part, too. Let us know your own per­sonal mo­ments ( edge@fu­turenet.com) and we’ll in­clude a se­lec­tion within th­ese pages in our an­nual awards is­sue later in the year.

Cre­at­ing the kind of ac­tion that sticks in the mind is a driv­ing force for the peo­ple be­hind Far Cry 4, and in the fu­ture, per­haps whistling past a snowy moun­tain­side in a wing­suit will be a mo­ment that de­serves a place in a fea­ture look­ing back on the PS4/Wii U/Xbox One gen­er­a­tion. In this is­sue’s cover story, the team at Ubisoft Mon­treal ex­plains what lies beyond the game’s co-op support, its moun­taineer­ing, and the small mat­ter of be­ing able to pi­lot a ram­pag­ing ele­phant into bat­tle.

Fi­nally, if you haven’t yet tried the dig­i­tal edi­tion of Edge, now may be the best time to start – see p107 for de­tails of how to down­load it for free.

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