Berlin Part­ner and Me­di­en­board

STU­DIO IN­SIGHT

EDGE - - REGION SPECIFIC -

A wide-reach­ing support net­work is mak­ing Berlin an in­creas­ingly at­trac­tive lo­ca­tion

find­ing tal­ent, and they can come to us with their in­di­vid­ual projects. So they not only get fund­ing for their company, but their game, too. And we can fund up to half of the whole cost, which is quite a lot of money. We’ve got a lot of re­ally good feed­back from the com­pa­nies that we’ve worked with who say that it re­ally helped them to make a start and to get their first project out. Our fund­ing is im­por­tant be­cause de­vel­op­ers can re­main in con­trol of their IP and it needn’t be sold to a big pub­lisher. It’s re­ally nice that we can support them in this way. We have so many re­ally in­ter­est­ing ed­u­ca­tional in­sti­tu­tions, as well, such as the Games Academy. We have ev­ery­thing here – main in­sti­tu­tions like games.net ber­linbran­den­burg, G.A.M.E., BIU and USK have head­quar­ters here in Berlin.

So there’s a great deal of mo­men­tum? BR

Yeah, I think for the past two years we’ve seen a big in­ter­na­tional wave of com­pa­nies ar­riv­ing. It all started with Kabam last year, and some Asian com­pa­nies from Korea and other places. And now King has ar­rived, of course, and the next big one will be ProSiebenSat.1, which is a Ger­man company, but it’s a global one. It bought Ae­ria Games and now it’s bring­ing all its game peo­ple from Mu­nich to Berlin for a merger, which will form Se­v­enGames. This stu­dio will be a huge player in Berlin’s game in­dus­try.

How do com­pa­nies ap­proach you? BR

Mostly, peo­ple know about us al­ready and call us, or we get in con­tact with them through our net­works. I go to trade fairs a lot and meet a lot of peo­ple, too.

Tell us about In­ter­na­tional Games Week Berlin, and how it’s grown. IG

This was some­thing we were in­volved with from the be­gin­ning – we ini­ti­ated the process in 2004, and fi­nally in 2007 we had the Deutsche Gamestage. It’s taken place ev­ery year since then, and for the 2014 event we’ve changed the name to In­ter­na­tional Games Week Berlin to stress that gaming is not some­thing Ger­man, but an en­tirely in­ter­na­tional business… There’s a business con­ven­tion called Quo Vadis, the DCP (Ger­man Com­puter Game Award), and A MAZE., an in­die game fes­ti­val. Then there’s Game­fest, or­gan­ised by the Foun­da­tion Of Dig­i­tal Gaming Cul­ture, and the Com­puter Games Mu­seum, which we helped to bring here, and both of which are unique in Berlin.

Berlin Part­ner and Me­di­en­board support in the re­gion of 1,400 Berlin-based com­pa­nies in­volved in videogame de­vel­op­ment and game ser­vices

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