Com­plete the game on any dif­fi­culty and you can en­ter the Pro-Bend­ing League. It’s pretty much dodge­ball with el­e­men­tal pow­ers, your trio of ben­ders – the Fire Fer­rets – tak­ing on a se­ries of ri­vals. Each side of the court is split into three zones: de­plete an op­po­nent’s en­ergy bar and you’ll push them back; take out all three and you’ll ad­vance into their ter­ri­tory, though their at­tacks will gain power the fur­ther back they go. The game is over when time runs out or you knock all three op­po­nents off the plat­form. It could have been an en­ter­tain­ing aside, but since you’re only ever in con­trol of Korra, tac­tics rarely ex­tend beyond ham­mer­ing Square and oc­ca­sion­ally squeez­ing L2 to counter an in­com­ing pro­jec­tile.

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