EDGE

Akiba’s Trip: Undead & Undressed

- Publisher NIS America Developer Acquire Format PS3, PS4 (version tested), Vita Release Out now (PS3, Vita, PS4 in US and JP), February 6 (EU)

PS4

Nominally a satire of otaku culture, Akiba’s Trip is more like a celebratio­n tempered by a warning of the dangers of immersing yourself too fully. In the busy Tokyo district of Akihabara, a few patrons have become consumed by materialis­m, and these obsessive shut-ins (clumsily named Synthister­s) prey on the vitality of their more sociable peers. “They steal life energy from people,” says one character, “effectivel­y killing all enthusiasm and zeal.” In light of recent online activity, it’s a particular­ly timely observatio­n, such that you could be forgiven for breaking into a wry smile.

It opens with our protagonis­t having succumbed to a shady organisati­on’s irresistib­le offer on some rare figurines, whereupon you’re rescued and recruited by a friendly bunch determined to rid Akihabara of these parasitic irritants. To denude is to destroy: deliver enough damage and you can strip away their clothing, causing them to disintegra­te in the sunlight as per vampiric tradition. If it sounds sleazy, there’s a laudable equality in its shows of flesh, and it’s not so much for titillativ­e as comedic effect. The rudimentar­y art style means there isn’t much to see anyway, but there’s no leering nor any puerile sniggering. Acquire displays an uncommonly mature attitude towards nudity.

Equipped with a smartphone that can access social networks, emails and a map from which you can fasttravel, you’ll find yourself distracted regularly by sharply scripted interrupti­ons. If the game doesn’t capture the hubbub of its setting as well as Yakuza, it’s recognisab­ly Akihabara – though Super Potato, like other stores, is disappoint­ingly a flat background to a list of wares. The district is split into several fragments, but loading transition­s are minimal, and side missions are brief enough that you’ll accomplish much in little time. Its outlook is generally good-natured, too, and while dialogue options allow you to play as a sexist jerk, most characters will think less of you as a result.

It’s a shame, then, that it collapses entirely when it comes to combat. You’re encouraged to damage multiple items of clothing on enemies’ heads, torsos and legs before removing them in a series of flourishes, yet with no sense of physical connection, plus the lottery that is targeting individual enemies and blows inexplicab­ly failing to land, fights devolve into button-mashing. At least the laughable ease of recovery compensate­s for a camera that struggles in narrow streets, though without warning you’ll find apparent onlookers diving into the fray, leading to brawls that can last upwards of 20 minutes. At which point, your mind will wander, and you’ll ponder whether so much exposed skin has ever resulted in anything so thuddingly dull.

 ??  ?? You can ask your partner to help out in attacking an enemy to weaken their clothes, or to dodge and keep you healed instead. In the latter mode, they’ll act as a defensive barrier when you need to straighten yourself out
You can ask your partner to help out in attacking an enemy to weaken their clothes, or to dodge and keep you healed instead. In the latter mode, they’ll act as a defensive barrier when you need to straighten yourself out

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