Keep­ing an eye on the coin-op gam­ing scene


Time Cri­sis 5 made its west­ern de­but at Jan­uary’s Euro­pean Amuse­ment And Gam­ing Expo, some nine years af­ter the pre­vi­ous en­try in the se­ries and af­ter a spate of Ja­panese lo­ca­tion tests.

The enor­mous deluxe cabi­net fea­tures twin 55-inch dis­plays to ac­com­mo­date its co-op cam­paign, and new takes on the se­ries’ fa­mous hand­gun con­trollers. Each de­liv­ers a thump­ing kick­back ev­ery time you fire thanks to an im­proved re­coil mech­a­nism, while a small or­ange but­ton just above the trig­ger al­lows you to tog­gle which weapon you’re us­ing.

The cover sys­tem has been fresh­ened up, too, with a dou­ble foot pedal setup re­plac­ing TC4’ s sin­gle, larger plate. Step­ping on ei­ther will shift you to the left or right of your tar­get, while re­leas­ing both whips you back into cover. The idea is am­ply demon­strated early on dur­ing the first stage, a trop­i­cal re­sort, when rows of ag­gres­sors hide be­hind riot shields but ne­glect their soft, kid­ney-packed flanks.

Two more stages make up the rest of the game: one’s set in an as­sault he­li­copter and an­other takes in a high-speed battle on mo­tor­cy­cles. Bandai Namco is work­ing on a True Mas­ter­mind Edi­tion as well, which will fea­ture an­other three stages. No pre­cise date has been set for ei­ther ver­sion, but ex­pect to see deluxe cab­i­nets later this year with a sin­gle-screen ver­sion to fol­low.

Game TimeCri­sis5 Man­u­fac­turer Bandai Namco

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