PLAY­ERS OF GAMES

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Although Danger­ous can be played in a broadly soli­tary man­ner, ev­ery mission or trade run that you com­plete will cast its rip­ples through­out the galaxy’s eco­nomic and po­lit­i­cal in­fra­struc­ture. But while fly­ing in mu­ni­tions or pro­pa­ganda has some small in­flu­ence, you can also en­gage in full-scale wars. Con­flict Zones, which come in high- and low-in­ten­sity forms, plunge you into large-scale bat­tles with dozens of ships and can re­sult in the oust­ing of a con­trol­ling gov­ern­ment. Fron­tier CEO David Braben prom­ises that there’s even more to come. “They’ll be dra­matic events in up­dates that peo­ple can choose to par­tic­i­pate in,” he says. “You’ve al­ready seen smaller ones, but there will be events where sys­tems are chang­ing in a way that you can ben­e­fit from or in­ter­act with in a way that’s re­ally ex­cit­ing.”

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