Life Is Strange co-opts many el­e­ments not nor­mally seen in the adventure genre, per­haps the most in­con­gru­ous of which are col­lectibles. Tak­ing the form of a se­ries of photo sub­jects dot­ted about the place, they rep­re­sent some­thing of a missed op­por­tu­nity. While they could ad­vance the game’s themes of in­di­vid­u­al­ity and cre­ativ­ity by al­low­ing you to find and frame your own shots, in­stead you’re sim­ply prompted to hit a but­ton when stand­ing in the right lo­ca­tion, un­lock­ing pre­ex­ist­ing images. The re­sults are added to Max’s jour­nal, which pro­vides all the lo­ca­tion and char­ac­ter info you’d ex­pect, but also of­fers ex­cel­lent in­sight into Max’s thoughts on the bizarre events un­fold­ing around her.

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