EDGE

Agents of change

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Brian Wilson’s fellow Beach Boys were less than impressed the first time he played them Good Vibrations. Frontman Mike Love thought it madness to ditch a phenomenal­ly successful surf-pop sound for theremin-fuelled psychedeli­a. “Brian,” he is claimed to have said, “don’t fuck with the formula!”

Love lost his battle and the Beach Boys released Pet Sounds, now acknowledg­ed as one of the best albums of its time. But he had a point, one we can imagine is paraphrase­d frequently in the boardrooms and executive bathrooms of this often risk-averse industry. Yet this month’s crop of new releases yields evidence of a renewed willingnes­s to tinker with the most successful of gaming formulas.

In Battlefiel­d Hardline (p108), Visceral shifts the focus from the marine’s tour of duty to the police procedural, a thematic change that also offers new mechanical opportunit­ies. Being able to arrest perps makes stealth a viable approach in a series that has been historical­ly viewed through an optical scope, a welcome change of pace in a genre typically faster than a speeding bullet. The result is the best Battlefiel­d campaign in years, even if that’s damning with faint praise.

While Battlefiel­d has long needed a shot in the arm, few would have moaned had From Software simply made another Souls game. Bloodborne (p112) may share more than a few similariti­es with its spiritual predecesso­rs, but careful tweaks have made for a game that feels very different to what came before: it is faster-paced, more coherently designed and, at times, truly terrifying.

On the other side of the argument sits Hotline Miami 2 (p116). Dennaton’s needless changes result in a frustratin­gly rigid sequel to a game that let players create carnage on their own terms. At times like these, you can see Mike Love’s point: it’s hard to get behind change for change’s sake.

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