Blind sided

A game about iso­la­tion, growth, and a lost cat

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Tiger & Squid’s Be­yond Eyes wants to lead you on a jour­ney

In Be­yond Eyes, play­ers will guide ten-year-old Rae as she ven­tures be­yond the safety of her house in search of a cat called Nani. Blinded in a fire­work ac­ci­dent when she was three, Rae was left trau­ma­tised and re­luc­tant to leave the safety of her home and gar­den.

“The ba­sic nar­ra­tive is her try­ing to find a cat,” Tiger & Squid cre­ative direc­tor Sherida Hala­toe tells us, “but at the same time it’s also a story about grow­ing up, over­com­ing fears, and learn­ing that things are not al­ways what they seem on first im­pres­sions. I wanted the player to go on that jour­ney with her.”

Rae’s blind­ness is rep­re­sented by a wa­ter­colour-in­spired world that is filled in as she moves through it, like a pas­sive Un­fin­ished Swan. Noises briefly re­veal what waits in the dis­tance, although the am­bi­gu­ity of sound means you can’t al­ways trust Rae’s in­ter­pre­ta­tion of the world.

“Some­times it can be [use­ful in] keep­ing her away from harm, while at other times the player can ac­tively en­cour­age her to con­front her fears,” Hala­toe says. “And that helps in later parts of the game, where if she has over­come a fear, she’ll be­come more com­fort­able with a cer­tain prob­lem and that will help her and open up new ar­eas to ex­plore.”

Hala­toe is work­ing on Be­yond Eyes with Team 17, which signed the game, for re­lease later this year.

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