SPEAK OF THE DEVIL

EDGE - - KNOWLEDGE RELENTLESS -

Neostream en­cour­ages sur­vival­ists with the prospect of idle hands

There’s just the slight­est hint of The Wind Waker in Neostream’s re­cently Green­lit de­but, found not only in the art di­rec­tion and ex­ag­ger­ated, bouncy an­i­ma­tion style, but in the whiff of po­ten­tial adventure that per­me­ates ev­ery blade of grass in this ex­pan­sive world. Lit­tle Devil In­side is, ac­cord­ing to Neostream, an “ex­plo­ration-fo­cused sur­vival ac­tion-RPG” with a fond­ness for the minu­tiae of ev­ery­day life. To that end, your sor­ties into the danger­ous world find their coun­ter­point in well-earned re­lax­ation and amuse­ments once you’re safely back within the walls of your home town.

“Dur­ing a jour­ney, we hope play­ers can feel the hard­ship, some­times just wish­ing to get out of the place, go home, take a warm bath, [eat] a warm meal and have a few pints down at the lo­cal pub,” one third of Neostream, tells us. “There has to be dan­ger to feel safe, and vice versa. The more you ex­pe­ri­ence and sur­vive through dan­ger, the more de­sire you have to con­tinue. How­ever, I’ve

John Choi,

of­ten felt that just con­tin­u­ous con­fronta­tion with dan­ger tires the player out and makes you won­der, ‘Why am I go­ing through this? I’ll prob­a­bly end up dead any­way…’ Some­times to the point where I stop play­ing.”

Ven­ture out from the cos­set­ing pro­tec­tion of your pretty ham­let, how­ever, and you’ll face the bes­tiary of crea­tures that makes up the game’s ecosys­tem – some friendly, oth­ers less so. Then there are the el­e­ments to worry about: spend too long in the rain and you might catch a cold, your char­ac­ter’s sneezes a stern re­minder that you need to find shel­ter. Fund­ing per­mit­ting, Neostream plans to build a world com­pa­ra­ble in size to Border­lands, so there will be plenty of op­por­tu­ni­ties to find your­self miles from safety and long­ing for the com­forts of home.

It’s a big project for just three peo­ple, which is why Neostream plans to ex­pand to a team of 20 in or­der to cre­ate all of the con­tent re­quired to fill that vast world in time for a planned Au­tumn 2016 re­lease.

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