SPEAK OF THE DEVIL
Neostream encourages survivalists with the prospect of idle hands
There’s just the slightest hint of The Wind Waker in Neostream’s recently Greenlit debut, found not only in the art direction and exaggerated, bouncy animation style, but in the whiff of potential adventure that permeates every blade of grass in this expansive world. Little Devil Inside is, according to Neostream, an “exploration-focused survival action-RPG” with a fondness for the minutiae of everyday life. To that end, your sorties into the dangerous world find their counterpoint in well-earned relaxation and amusements once you’re safely back within the walls of your home town.
“During a journey, we hope players can feel the hardship, sometimes just wishing to get out of the place, go home, take a warm bath, [eat] a warm meal and have a few pints down at the local pub,” one third of Neostream, tells us. “There has to be danger to feel safe, and vice versa. The more you experience and survive through danger, the more desire you have to continue. However, I’ve
often felt that just continuous confrontation with danger tires the player out and makes you wonder, ‘Why am I going through this? I’ll probably end up dead anyway…’ Sometimes to the point where I stop playing.”
Venture out from the cosseting protection of your pretty hamlet, however, and you’ll face the bestiary of creatures that makes up the game’s ecosystem – some friendly, others less so. Then there are the elements to worry about: spend too long in the rain and you might catch a cold, your character’s sneezes a stern reminder that you need to find shelter. Funding permitting, Neostream plans to build a world comparable in size to Borderlands, so there will be plenty of opportunities to find yourself miles from safety and longing for the comforts of home.
It’s a big project for just three people, which is why Neostream plans to expand to a team of 20 in order to create all of the content required to fill that vast world in time for a planned Autumn 2016 release.