DOG DAYS

EDGE - - PLAY -

Fur­ther strate­gic av­enues open up depend­ing on which of Big Boss’s part­ners es­cort him. De­spite be­ing able to defe­cate on com­mand and cause trucks to skid on the drop­pings, D-Horse is soon dumped for more ex­cit­ing mod­els: a mech, a dog and a gifted sniper, Quiet. While the quar­tet rep­re­sent dif­fer­ent bat­tle philoso­phies – the mech for noisy com­bat, Quiet for hushed take­downs – D-Dog is such a catch-all com­pan­ion that it’s easy to for­get about the oth­ers. Bark­ing out en­emy lo­ca­tions fixes sloppy binoc­u­lar work, while the abil­ity to pin­point hostages means you don’t have to sniff out In­tel stashes or in­ter­ro­gate guards. In­vest in up­grades and your com­pan­ion is even able to cut throats, the hor­ror less­ened by the com­i­cal ‘shing!’ of draw­ing its tiny lit­tle knife. Truly, it’s man’s best friend.

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