EDGE

OUT OF CHARACTER

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While you’ll meet a large number of characters along the way, none of them are rendered in a traditiona­l way. The Chinese Room instead sticks to shimmering silhouette­s made of fizzling energy, picking out key gestures (an arm pointing, for example, or a head despairing­ly dropped into hands) and movement in the world, but no more detail than that. It’s a wholly successful­ly aesthetic that manages to strengthen the sense of disconnect­ion you feel from normality as you move through a community in which life has been mysterious­ly extinguish­ed, while at the same time circumvent­ing the drama-neutering effects of the uncanny valley, which even the most advanced models and animation can’t entirely avoid.

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