Gen­er­a­tion game


To keep the ac­tion un­pre­dictable in Ter­ro­hunt, the team has de­vel­oped a pro­pri­etary piece of tech­nol­ogy it’s call­ing the Siege Gen­er­a­tor. Not only does this ran­domise en­emy archetypes, but also their spawn lo­ca­tions, the for­ti­fi­ca­tions they erect, the barbed wire they lay, and the C4 booby traps they drop. Ob­jec­tive place­ments are dif­fer­ent each time, too. In one match you might have to seek out and dis­arm a bomb on the top floor of a build­ing. In the next, it could be in the base­ment, which calls for a com­pletely dif­fer­ent ap­proach. You’ll have to learn to adapt and make tac­ti­cal de­ci­sions as you go, but you’ll find it pays to learn the ins and outs of all 11 Ter­ro­hunt maps.

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