To keep the action unpredictable in Terrohunt, the team has developed a proprietary piece of technology it’s calling the Siege Generator. Not only does this randomise enemy archetypes, but also their spawn locations, the fortifications they erect, the barbed wire they lay, and the C4 booby traps they drop. Objective placements are different each time, too. In one match you might have to seek out and disarm a bomb on the top floor of a building. In the next, it could be in the basement, which calls for a completely different approach. You’ll have to learn to adapt and make tactical decisions as you go, but you’ll find it pays to learn the ins and outs of all 11 Terrohunt maps.