Dark Souls II took into account the total number of souls acquired by a character, a system that could quickly level fastidious or grind-happy players out of the multiplayer running in early areas. However, Miyazaki has confirmed that the only criteria for co-op and PVP matchmaking in
Dark Souls III will be players’ Soul Level and not, as in the second game, Soul Memory. Another change from
Dark Souls II is the apparent absence of lifegems, leaving life replenishment mostly a task for your Estus flask, just as it was in the first game in the series. Meanwhile, the character upgrade system will apparently be an “upgraded version” of the one seen in the original.