UN­CHARTED

EDGE - - KNOWLEDGE -

The map de­sign of the orig­i­nal is one of the fac­tors that as­sured the game its num­ber-one spot in our 100 Great­est Videogames spe­cial edi­tion, its cun­ning con­struc­tion making such an im­pres­sion that ev­ery release by FromSoft­ware is ob­sessed over from this per­spec­tive. And so we turn to its new game. If world felt like a puz­zle whose pieces you col­lected as you went along, while the ex­pe­ri­ence of play­ing

was more like fol­low­ing the branches of a tree, what’s the world­build­ing phi­los­o­phy for “I’m do­ing the map de­sign, so I think it will be close to the first

Miyazaki ex­plains. “There is a hub [area], but imag­ine it in the style of the rest of the world is still all con­nected.” And with that, the topic is closed, leav­ing us to dis­cover the finer de­tails when the game ar­rives in April, which is prob­a­bly just as it should be. making any­thing that had such an ef­fect on peo­ple. It is a sur­real ex­pe­ri­ence.

I sup­pose for a cre­ator that’s a won­der­ful thing, to have peo­ple who’ve been so af­fected by it, but I al­most have trou­ble be­liev­ing that it’s true… I won­der why, if all th­ese peo­ple are get­ting mar­ried be­cause of my game, why haven’t I been able to get mar­ried? De­mon’s Souls was a very small-scale release back in 2009. How does it feel nowa­days, given that it’s spawned this en­tire fran­chise? It cer­tainly is sur­real. The first week that De­mon’s Souls came out in Ja­pan, I think it sold 20,000 units. I thought, at that point, that I’d never be able to make an orig­i­nal game ever again. I cer­tainly didn’t ex­pect any of this at that mo­ment. It’s hard to be­lieve.

Not too much has changed about the place where we make the games at FromSoft­ware’s of­fices. The sales num­bers have changed. We hear a lot from fans. But it feels like a mi­rage. I pre­fer it that way, be­cause I feel like if I were to be­lieve that this was de­served, that it was an af­fir­ma­tion of my own or FromSoft­ware’s tal­ents, we’d get com­pla­cent. It would go to our heads, and we won’t be able to do what we al­ways have so well. So I’m leav­ing it as a won­der­ful mi­rage, and keep­ing at it.

There’s this ex­pres­sion in Ja­pan: in po­lit­i­cal re­la­tions or busi­ness suc­cess, when the sit­u­a­tion changes, peo­ple can change their tune very quickly. They can sound quite the op­po­site of how they did just a day pre­vi­ously. I al­ways keep that fact in mind. Whether it’s the game busi­ness or in wider life, one’s for­tunes can re­verse very quickly. I al­ways re­main cau­tious, and re­mem­ber that things can change fast, for bet­ter or for worse.

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