Game Of Thrones is firmly based on the TV show rather than a new in­ter­pre­ta­tion of the books, and while that makes sense, it’s rarely in its favour. Most of the lo­ca­tions feel like sets, with lit­tle at­tempt to light them cin­e­mat­i­cally, or ex­ploit the fact that the ac­tors aren’t lim­ited to a few props and green screens. In the fi­nal episode, for in­stance, some­one bravely climbs out of a win­dow on a dar­ing climb around King’s Land­ing – off-cam­era. It’s a demonstration of how sim­ply repli­cat­ing some­thing in an­other con­text isn’t enough to cap­ture its magic. To im­press, it has to be re­built to take full ad­van­tage of the medium. Oth­er­wise, de­spite solid pro­duc­tion val­ues for an ad­ven­ture game, it’s al­ways go­ing to feel like a cheap copy of the orig­i­nal.

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