EDGE

CONVERGENT MATRIX

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For developers, a new console means another wearying set of TCRs to follow, though most of Neo’s certificat­ion requiremen­ts are designed to ensure parity between it and the launch-model PS4. Online play, Trophies, DLC and, ideally, save systems must be the same across both consoles, though Sony is leaving the latter up to developers. Sony goes on to specifical­ly prohibit a game falling back to the base PS4 code if a bug occurs in the Neo mode, presumably to ensure the game still runs if the launch model is formally abandoned in the future. While feature parity is encouraged, Neo can offer expanded versions of what’s available on the base PS4 – one example given is a twoplayer splitscree­n mode that supports four people when played on Neo.

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