Work­ing with War­craft brings with it a fan­base loaded with almighty ex­pec­ta­tions. “Look, they’re al­ways go­ing to com­plain, and that’s OK,” Jones says. “We all feel pas­sion­ate – I would say we feel like a cit­i­zen of that uni­verse, and that’s what dif­fer­en­ti­ates mas­sively mul­ti­player on­line games from other games that have been turned into movies. So I think, as a film­maker, I have an added level of re­spon­si­bil­ity to let that par­tic­u­lar au­di­ence feel com­fort­able that they’re go­ing home, go­ing to a place that they’re fa­mil­iar with, and they recog­nise.”

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