FOUR LEGS GOOD
The introduction of the Horseborn, a third playable race alongside Humans and Varl, is an intriguing choice that pays off twofold. In battle, they’re very useful, capable of moving, attacking and then beating a tactical retreat – or to cajole enemy units away from your best fighters. With the ability to throw javelins, their overall range is as good as an archer. From a story standpoint, their presence adds to the tension: with most Horseborn struggling to understand the Human language, you’ll have to be careful how you communicate. Those you recruit will be viewed with suspicion from factions within your camp. You’ll realise, to your horror, that there are plenty of prejudiced minds among the group, and the treatment meted out to them draws discomfiting parallels with real-world bigotry.