Flesh from clay


Un­der the guid­ance of art di­rec­tor Sébastien Mit­ton, the first Dis­hon­ored was no­table for its un­usu­ally ex­pres­sive, stylised char­ac­ters. In­spired by fine art and led by tra­di­tional il­lus­tra­tion prin­ci­ples, Arkane cre­ated a world pop­u­lated by peo­ple with dis­tinct char­ac­ter­is­tics and im­per­fec­tions. For the se­quel, that ap­proach has been taken fur­ther. Arkane now em­ploys a sculp­tor, Lu­cie Minne, who ren­ders each char­ac­ter as a 1:1 clay model. The stu­dio’s 3D artists work di­rectly from these as they cre­ate each char­ac­ter to en­sure that the dig­i­tal game re­tains a sense of hand-crafted phys­i­cal­ity. Un­til ear­lier this year, art­work from

Dis­hon­ored 2 – in­clud­ing these sculp­tures – was ex­hib­ited at Art Ludique in Paris as part of an ex­hi­bi­tion called The Art In Video Games – French In­spi­ra­tion.

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