Flesh from clay
Under the guidance of art director Sébastien Mitton, the first Dishonored was notable for its unusually expressive, stylised characters. Inspired by fine art and led by traditional illustration principles, Arkane created a world populated by people with distinct characteristics and imperfections. For the sequel, that approach has been taken further. Arkane now employs a sculptor, Lucie Minne, who renders each character as a 1:1 clay model. The studio’s 3D artists work directly from these as they create each character to ensure that the digital game retains a sense of hand-crafted physicality. Until earlier this year, artwork from
Dishonored 2 – including these sculptures – was exhibited at Art Ludique in Paris as part of an exhibition called The Art In Video Games – French Inspiration.