EDGE

Flesh from clay

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Under the guidance of art director Sébastien Mitton, the first Dishonored was notable for its unusually expressive, stylised characters. Inspired by fine art and led by traditiona­l illustrati­on principles, Arkane created a world populated by people with distinct characteri­stics and imperfecti­ons. For the sequel, that approach has been taken further. Arkane now employs a sculptor, Lucie Minne, who renders each character as a 1:1 clay model. The studio’s 3D artists work directly from these as they create each character to ensure that the digital game retains a sense of hand-crafted physicalit­y. Until earlier this year, artwork from

Dishonored 2 – including these sculptures – was exhibited at Art Ludique in Paris as part of an exhibition called The Art In Video Games – French Inspiratio­n.

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