SMAC my glitch up


There will be more than two names on the cred­its, but the bulk of the work will be done by SMAC’s co-founders. “It’s a pretty even split,” says Wright. “Ma­ciek does the art and graph­ics; I do the code. We meet for the game de­sign and de­cide on the me­chan­ics.” Crowd be­hav­iours, we sug­gest, must have been a chal­lenge. Not so, says Wright; mak­ing the shoot­ing feel in­tu­itive and sat­is­fy­ing from an iso­met­ric per­spec­tive has been the big­gest test. There’s much more to the game than com­bat, with a va­ri­ety of se­crets de­signed to re­ward the cu­ri­ous or ex­per­i­men­tal player: a statue with eyes that fol­low you around can be ma­nip­u­lated, while Wright ad­mits he will be more than happy for play­ers to use ex­ploits to by­pass the trick­i­est sec­tions.

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