EDGE

SMAC my glitch up

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There will be more than two names on the credits, but the bulk of the work will be done by SMAC’s co-founders. “It’s a pretty even split,” says Wright. “Maciek does the art and graphics; I do the code. We meet for the game design and decide on the mechanics.” Crowd behaviours, we suggest, must have been a challenge. Not so, says Wright; making the shooting feel intuitive and satisfying from an isometric perspectiv­e has been the biggest test. There’s much more to the game than combat, with a variety of secrets designed to reward the curious or experiment­al player: a statue with eyes that follow you around can be manipulate­d, while Wright admits he will be more than happy for players to use exploits to bypass the trickiest sections.

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