Mind games


Out­last may have been set in an asy­lum, but it’s Out­last II that places the greater fo­cus on psy­cho­log­i­cal well­be­ing. The crea­tures en­coun­tered in the demo might be su­per­nat­u­ral hor­rors, or could just as eas­ily be man­i­fes­ta­tions of Langer­mann’s mind – a pos­si­bil­ity leant fur­ther weight by the demo’s clever end­ing and the ap­par­ent in­ter­di­men­sional jumps we find ourselves mak­ing as we ex­plore. One par­tic­u­lar high­light sees us be­ing at­tacked in the school by a burly, knife-wield­ing man, who grabs us by the throat and then shoves us back­wards. As we fall, we sud­denly re­alise that we’re no longer in an ed­u­ca­tional build­ing, and in­stead tum­bling down some wooden stairs into a farm­house base­ment.

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