EDGE

Still life

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One distinctiv­e element of Ueda’s most recent games is their sparse soundtrack­s, which focus on atmospheri­c environmen­tal noises and only sporadical­ly employ music. But he’s surprised at how much focus is placed on this. “I often get the comment that my games have little music and a lot of quietness, but that’s not how I feel about them,” he says. “Rather, I feel like a typical game has too much music. If you look at most TV dramas or movies, there isn’t that much. So it’s not that I reference other games to figure out what to do with music – I reference other types of media. I’m originally more of an animator, so I’m a bit envious of the power of music and how much can be expressed with it. You can feel a lot more with music, and that kind of power makes me happy as a director, but also a bit jealous, in a good way.”

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