EDGE

Yo-Kai Watch

3DS

- Developer Level-5 Publisher Nintendo Format 3DS Release Out now

You may not be able to guarantee global success, but you can certainly maximise your chances of creating a phenomenon. Level-5 president Akihiro Hino would be the first to admit that Yo-Kai Watch is a calculated tilt at a huge audience, designed from the outset to be a game, an anime and a merchandis­ing opportunit­y. In Japan, it might seem cynical, but for westerners it’s a chance to engage with a rose-tinted view of contempora­ry Japanese life, realised with a charm that recalls Kaz Ayabe’s delightful Attack Of The Friday Monsters: A Tokyo Tale. That may be more than a happy accident: it was, after all, published by Level-5.

It’s a world of ofuda and matsutake; of talismans, temples and tatami floors, before which shoes are instantane­ously removed. “Work hard,” the young protagonis­t is told, “and one day you might be able to work in a nice building like this.” It’s such a convincing representa­tion of Japanese life and its social mores that it’s hard to know exactly how much its ideas and themes will resonate with its target audience. Many of the Yo-Kai belong to fables that have passed into Japan’s cultural lexicon, but will be unfamiliar overseas.

Still, plenty of youngsters will identify with the rebellious spirit of the Yo-Kai, their tendency to loaf around the very antithesis of the traditiona­l Japanese work ethic. You’ll find them using the eponymous watch, a lens revealing the beasts as long as you keep the reticle trained upon them. Then it’s into battle, with your recruits automatica­lly using physical and spiritual moves to assault rivals. If they’re prone to slacking off, you’ll have to put the effort in on their behalf; during regular battles you’ll be more focused on finding the right food to woo monsters into joining your team, but bosses prove a much tougher test. With a cooldown timer preventing you from spamming restorativ­e items, you’ll need to rotate your six-strong squad, purifying possessed Yo-Kai by completing touchscree­n minigames and waiting for their special attack gauges to refill. Positionin­g is key, with stat boosts for frontline pairings or trios from the same tribe, while floating orbs release goodies when pricked by a pin.

The battles are the most distinctiv­e element of a game that otherwise plays things by the familiar JRPG handbook, with dozens of disposable side-quests and a gentle gating mechanic that withholds access to powerful critters until your watch is sufficient­ly upgraded. There’s nothing revelatory here, but there’s surprising­ly little to complain about, either. Thanks to a thoughtful, witty localisati­on, Yo-Kai Watch proves to be a kids’ game that’s capable of winning over adult players, too.

 ??  ?? Arrows lead you to your endpoint, but you’re encouraged to get more familiar with Springdale: you’ll be given the location for certain Yo-Kai, but until you’ve spent time exploring, you may not know where that is
Arrows lead you to your endpoint, but you’re encouraged to get more familiar with Springdale: you’ll be given the location for certain Yo-Kai, but until you’ve spent time exploring, you may not know where that is

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