EDGE

ABERTAY UNIVERSITY

A pioneering university that’s passionate about games

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Abertay launched the world’s first industry-focused degree in 1997, so it has plenty of experience in teaching developmen­t hopefuls. It’s continued to adapt since that time, and now offers a number of courses that cover every corner of the game creation process. And with Dare To Be Digital, the university’s annual student game-making competitio­n, Abertay continues its commitment to games beyond only education.

Dr William Huber explains more. Why is Abertay the right choice? Abertay is completely committed to game education – we host the oldest computer game education programme in Europe, and one of the oldest in the world. We’re a designated centre for excellence in game education, and the only programme in Europe ranked in the top 25 by the Princeton Review. We have courses across all aspects of game design and developmen­t, from art to programmin­g to production and audio, and importantl­y there’s extensive collaborat­ion across the different discipline­s of game-making throughout each student’s time here. Do students collaborat­e across those different discipline­s? Students work on teams throughout their time here, and all participat­e in a major group project during their third year, taking external briefs from industry partners and other sources, and learning how to apply the skills they’ve honed in their first two years while working with students in other programmes and discipline­s, including designers, programmer­s, producers, artists and sound engineers. Our game design programme is in game design and production management, so making teams work effectivel­y is an essential skill. Which tools do you focus on? We have access to the engines, tools, platforms and technologi­es being used in the industry today. We work closely with industry partners and platform vendors – especially Sony and Microsoft. Significan­tly, though, we’re not a one-tool shop – students produce games using Unity, CryEngine, Unreal, Source and PhyreEngin­e, learn a range of programmin­g languages, and develop assets using software from Adobe and Autodesk. They target PC, consoles and mobile. Does it mean students are prepared for all levels of game developmen­t? I think that students at Abertay, and in game programmes around the world, understand that their careers may involve moving between very small and very large studios. Five years ago, teaching in another game design programme, I felt like I was facing a dated set of expectatio­ns about the trajectory of a games career. Now, students look at those successes which began as small indie studios, like Mojang, Rovio and Project RED. And many who aspire to produce original work in a small studio at some point see the value in working for some time in a larger studio, as a kind of apprentice­ship that will give them the perspectiv­e – and profession­al network – which will allow them to be successful if they strike out on their own later. And when they leave you, what do you hope graduates will take away?

“We’ re a designated centre for excellence in game education”

We view game education as being about more than just preparatio­n for a first job – we see it as a new creative and intellectu­al discipline, a new way of understand­ing and interactin­g with the world in which we live. Abertay students learn how to work collaborat­ively while thinking independen­tly, and they take the vocation of game-making seriously. That’s why our alumni are enthusiast­ically recruited into studios around the world.

 ??  ?? Abertay researcher and lecturer Matt Bett developing tools for virtual production, using Unreal Engine
Abertay researcher and lecturer Matt Bett developing tools for virtual production, using Unreal Engine

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