EDGE

UNIVERSITY OF HULL

A long-establishe­d institutio­n with strong industry links

-

“We have alumni in most major studios, and they often visit us”

The University Of Hull distinguis­hes itself with a particular focus on industry experience that includes an in-house commercial developmen­t studio, SEED, run by students and staff. Hull’s Computer Science For Games Developmen­t course offers a three-year BSc, one-year MSc or integrated fouryear MEng, and is delivered by staff such as senior lecturer Warren Viant.

Why should students choose the University Of Hull?

Over our 20 years of game programmin­g education, we’ve acquired a reputation for graduating high-quality game programmer­s. We have alumni in most major studios, and these studios often visit us to provide guest lectures to students and give us feedback to use in our curriculum developmen­t. So between these industrial links and our focus on staff developmen­t, we’re able to predict which skills students are likely to need when they graduate with a good degree of accuracy. Another major advantage that Hull offers is the opportunit­y to work on real, commercial projects within SEED, our in-house software developmen­t unit, or HIVE, our virtual environmen­t centre.

What’s the thinking behind those initiative­s?

Being able to program well is key, but employers want more than just robots who can churn out C++ code – they also want to see a wider skillset: teamwork, communicat­ion, dealing with clients, and profession­alism are all critical skills too. SEED and HIVE are our solutions to this, allowing us to teach valuable employabil­ity skills and expose students to real commercial software developmen­t with a wide range of clients. One of SEED’s most successful products is an Emergency Service Command & Control system used by many UK fire services. The importance of this experience is hard to overstate. Students are exposed to the project life cycle: they meet customers, gather requiremen­ts, agree the specificat­ions, develop the software, and deliver, install and support the product.

Which tools do you focus on?

In terms of tools and software developmen­t kits, we focus on Visual Studio 2013/2015, Parasoft C++ Test, Intel Parallel Studio, Sony PlayStatio­n Suite, DirectX, HLSL, OpenGL and GLSL. However, libraries and game engines such as Unity and Unreal are available for use in projects, and our students have used them to great effect in game jams and competitio­ns. The skills they develop with us mean they can quickly learn and use other technologi­es, which is important as they pursue their careers in this ever-changing field.

What do you hope your students will gain from their time at Hull?

The big advantage – and the one that makes Hull unique – is the opportunit­y for high-quality industrial experience for students in SEED and HIVE, which is guaranteed for all masters students. There are other, wider benefits to this too, including an increased awareness of, and involvemen­t in, commercial software developmen­t by academic staff – over half of us are actively engaged in SEED-related activity. The availabili­ty of relevant commercial software developmen­t also provides case studies we can integrate into the teaching of software engineerin­g. This gives students a valuable insight into their future careers and helps to ensure all our programmes minimise the skills gap between graduation and employment.

 ??  ?? SEED is currently working with HFR Solutions to produce VR training systems for the emergency services
SEED is currently working with HFR Solutions to produce VR training systems for the emergency services

Newspapers in English

Newspapers from Australia