EDGE

To go boldly

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Given that big-budget sequels are where the serious money lies, it’s especially heartening to see a Hype section stuffed so full of bold ideas this close to Christmas. Even the big-name sequel among this month’s lineup,

Resident Evil 7 (p56), has chosen to veer away from its roots by switching to a firstperso­n perspectiv­e. It’s a long-overdue refresh that’s as daring as it is welcome – even if many of Resi’s more familiar elements remain.

Tarsier Studios’ striking Little Nightmares (p42) is also steeped in familiarit­y – thematic comparison­s to Limbo and Inside are unavoidabl­e – but its blend of LittleBigP­lanet- style platformin­g tactility and nightmare-fuelled stealth gameplay feels both fresh and pleasantly mutable. Prey (p50) reimagines an already unusual game as a freeform firstperso­n shooter in which you gain alien powers by injecting Neuromods into your eyeball – one of which allows you to transform into a coffee cup and toss yourself into an office. You don’t get that in Battlefiel­d now, do you?

Bossa Studios’ Worlds Adrift (p42), meanwhile, continues to astonish with its sheer ambition. But while the game’s sprawling, persistent world is a groundbrea­king technical marvel, its focus on physics and creative constructi­on, together with a refreshing absence of grinding, threaten to upend our notion of what constitute­s challenge in a modern MMOG. Not every innovation is so appealing, of course. Metal

Gear Survive represents the first post-Kojima entry in the fiction, and despite this still manages to somehow be the most bizarre yet. A fourplayer co-op survival game set in an alternate universe populated by shambling, crystalise­d enemies, Survive appears to abandon everything, bar unchecked whimsy, upon which the series is built. We’ve only had the briefest of glimpses, but it’s clear Survive is not exactly the game Metal Gear fans had in mind. You’d expect Konami to want a clean break with Kojima gone, but maybe a change isn’t always as good as a rest.

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