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PSVR LAUNCH PICKS

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REZ I NFINITE Developer Monstars, Enhance Games Publisher Enhance Games

The “ultimate version” of Rez offers the opportunit­y to witness Tetsuya Mizuguchi’s beguiling world as he originally envisioned it: a surreally beautiful technologi­cal space that engulfs the player entirely. And as well as the chance to revisit Rez’s classic levels, Infinite introduces Area X, which frees players from the original game’s invisible rails and lets you explore an expansive, enemy-strewn zone which, according to Mizuguchi, represents what the game might have looked like were he not forced to cram it into the constraint­s of a 2D screen.

BATMAN ARKHAM VR Developer Rocksteady Studios Publisher Warner Bros Interactiv­e Entertainm­ent

Sales of Strepsils should enjoy a spike after players put on their most gravelly voice to announce that they, in fact, are Batman. Rocksteady Studios’ short-form adventure lets you don the infamous cowl and utility belt, and even be unapprecia­tively brusque towards Alfred before heading out to track down a serial killer who is targeting other superheroe­s. Best played with a pair of Move controller­s, ArkhamVR is an atmospheri­c dive into Gotham city that feels all the more dark for letting you inhabit its hero.

HERE THEY LIE Developer Tangentlem­en Publisher Sony Interactiv­e Entertainm­ent

While we’ll have to wait until February next year to play Resident Evil 7, Here

They Lie offers a shiver-inducing psychologi­cal horror experience at launch. Created by a team of industry veterans (including Tomb Raider designer Toby Gard), it’s a creeping, surrealist thriller in which everything moves along at a deliberate pace, and jump scares are replaced with unrelentin­g dread. The game echoes the dark, isolating breakdowns of films such as Jacob’s Ladder and It Follows as it plays with your perception of the environmen­t and what is real.

THUMPER Developer/publisher Drool

Rez Infinite doesn’t have the monopoly on surreal sensory bombardmen­ts, and Drool’s Thumper is an equally spectacula­r rush of colour and music. Dubbed “rhythm violence” by its creators – both Harmonix alumni – the claustroph­obic music game sees you pilot a space beetle along an undulating metallic pathway en route to a final confrontat­ion with antagonist Crakhed. The uncomplica­ted controls, unyielding pace and deeply saturated colours make it a profoundly good fit for VR, even if the intensity of the experience might not be for everyone.

J OB SIMULATOR Developer/publisher Owlchemy Labs

Already a launch title on Vive (and set to arrive on Rift alongside its Touch controller­s), Job Simulator is silly, pure VR fun. Set in 2050 where robots have replaced all human workers, the game allows you to step back in time and experience what it was like to have a job. Gourmet chef, convenienc­e-store clerk, mechanic and office worker are among the initial roles, but Owlchemy will add more in future. The PSVR version isn’t an identical port, however, and drops Vive’s 360-degree environmen­ts for 180-degree reworkings better suited to seated VR.

TUMBLE VR Developer Supermassi­ve Games Publisher Sony Interactiv­e Entertainm­ent

Tumble VR’s rather clinical atmosphere doesn’t detract from what is otherwise an appealingl­y playful physics toy. Based on the PlayStatio­n 3 original, Tumble VR tasks players with positionin­g variously shaped blocks in order to construct towers and bridges, and solve puzzles such as fitting a number of shapes onto a board so they aren’t knocked over by a bar that moves back and forth above. There are co-operative and competitiv­e multiplaye­r modes, including the option for two players to play simultaneo­usly using the headset and social screen.

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