REZ I NFINITE De­vel­oper Mon­stars, En­hance Games Pub­lisher En­hance Games

The “ul­ti­mate ver­sion” of Rez of­fers the op­por­tu­nity to wit­ness Tet­suya Mizuguchi’s be­guil­ing world as he orig­i­nally en­vi­sioned it: a sur­re­ally beau­ti­ful tech­no­log­i­cal space that en­gulfs the player en­tirely. And as well as the chance to re­visit Rez’s clas­sic lev­els, In­fi­nite in­tro­duces Area X, which frees play­ers from the orig­i­nal game’s in­vis­i­ble rails and lets you ex­plore an ex­pan­sive, en­emy-strewn zone which, ac­cord­ing to Mizuguchi, rep­re­sents what the game might have looked like were he not forced to cram it into the con­straints of a 2D screen.

BAT­MAN ARKHAM VR De­vel­oper Rock­steady Stu­dios Pub­lisher Warner Bros In­ter­ac­tive En­ter­tain­ment

Sales of Strep­sils should en­joy a spike af­ter play­ers put on their most grav­elly voice to an­nounce that they, in fact, are Bat­man. Rock­steady Stu­dios’ short-form ad­ven­ture lets you don the in­fa­mous cowl and util­ity belt, and even be un­ap­pre­cia­tively brusque to­wards Al­fred be­fore head­ing out to track down a se­rial killer who is tar­get­ing other su­per­heroes. Best played with a pair of Move controllers, ArkhamVR is an at­mo­spheric dive into Gotham city that feels all the more dark for let­ting you in­habit its hero.

HERE THEY LIE De­vel­oper Tan­gentle­men Pub­lisher Sony In­ter­ac­tive En­ter­tain­ment

While we’ll have to wait un­til Fe­bru­ary next year to play Res­i­dent Evil 7, Here

They Lie of­fers a shiver-in­duc­ing psy­cho­log­i­cal hor­ror ex­pe­ri­ence at launch. Cre­ated by a team of in­dus­try vet­er­ans (in­clud­ing Tomb Raider de­signer Toby Gard), it’s a creep­ing, sur­re­al­ist thriller in which ev­ery­thing moves along at a de­lib­er­ate pace, and jump scares are re­placed with un­re­lent­ing dread. The game echoes the dark, iso­lat­ing break­downs of films such as Ja­cob’s Lad­der and It Fol­lows as it plays with your per­cep­tion of the en­vi­ron­ment and what is real.

THUMPER De­vel­oper/pub­lisher Drool

Rez In­fi­nite doesn’t have the mo­nop­oly on sur­real sen­sory bom­bard­ments, and Drool’s Thumper is an equally spec­tac­u­lar rush of colour and mu­sic. Dubbed “rhythm vi­o­lence” by its cre­ators – both Har­monix alumni – the claus­tro­pho­bic mu­sic game sees you pi­lot a space bee­tle along an un­du­lat­ing me­tal­lic path­way en route to a fi­nal con­fronta­tion with an­tag­o­nist Crakhed. The un­com­pli­cated con­trols, un­yield­ing pace and deeply sat­u­rated colours make it a pro­foundly good fit for VR, even if the in­ten­sity of the ex­pe­ri­ence might not be for ev­ery­one.

J OB SIM­U­LA­TOR De­vel­oper/pub­lisher Owlchemy Labs

Al­ready a launch ti­tle on Vive (and set to ar­rive on Rift along­side its Touch controllers), Job Sim­u­la­tor is silly, pure VR fun. Set in 2050 where ro­bots have re­placed all hu­man work­ers, the game al­lows you to step back in time and ex­pe­ri­ence what it was like to have a job. Gourmet chef, con­ve­nience-store clerk, me­chanic and of­fice worker are among the ini­tial roles, but Owlchemy will add more in fu­ture. The PSVR ver­sion isn’t an iden­ti­cal port, how­ever, and drops Vive’s 360-de­gree en­vi­ron­ments for 180-de­gree re­work­ings bet­ter suited to seated VR.

TUM­BLE VR De­vel­oper Su­per­mas­sive Games Pub­lisher Sony In­ter­ac­tive En­ter­tain­ment

Tum­ble VR’s rather clin­i­cal at­mos­phere doesn’t de­tract from what is oth­er­wise an ap­peal­ingly play­ful physics toy. Based on the PlaySta­tion 3 orig­i­nal, Tum­ble VR tasks play­ers with po­si­tion­ing var­i­ously shaped blocks in or­der to construct tow­ers and bridges, and solve puz­zles such as fit­ting a num­ber of shapes onto a board so they aren’t knocked over by a bar that moves back and forth above. There are co-op­er­a­tive and com­pet­i­tive mul­ti­player modes, in­clud­ing the op­tion for two play­ers to play si­mul­ta­ne­ously us­ing the head­set and so­cial screen.

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