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Pokémon no

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Critics and players alike have frequently called for a home console Pokémon RPG or MMOG. It’s an idea that’s been tried before with limited success: the Genius Sonorityde­veloped PokémonCol­osseum and PokémonXD:GaleOf

Darkness, both on GameCube, struggled to find an audience comparable to their portable counterpar­ts. Such demands, we suggest, would seem to fundamenta­lly misunderst­and one of the game’s core design pillars: these are pocket monsters, after all, designed to be carried with the player at all times. A celebratio­n of the great outdoors is hardly the same if you’re forced to stay inside and play. Is that why Game Freak has resisted the calls to move Pokémon to home consoles? “Absolutely,” Masuda nods. “When coming up with the idea of Pokémon, what we really wanted to create was something where people could get together and have fun trading, battling, showing off their Pokémon collection, and just talking about their own adventures with the game. Handheld consoles and devices offer us the best way to achieve this vision.”

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