Grand views

EDGE - - DISPATCHES PERSPECTIVE -

The charis­matic art style of Grand Val­ues: Monaco is ar­rest­ing, a chunky aes­thetic that’s rem­i­nis­cent of Valve’s Team Fortress 2, and an un­usual choice for the genre. Its stripped-down look en­sures that each sit­u­a­tion we find our­selves in is im­me­di­ately read­able, but there’s still plenty of de­tail in the en­vi­ron­ments – not least the strik­ing view of Monaco we en­joy dur­ing one out­door sec­tion that over­looks the city. Ev­ery char­ac­ter is mo­tion-cap­tured, and while the voice act­ing in our demo comes across as a lit­tle brash, the cast are a like­able bunch. Amy, es­pe­cially, is an ap­peal­ing pro­tag­o­nist who es­chews the usual fe­malechar­ac­ter de­sign clichés for some­thing more grounded.

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