Game com­men­tary in snack-sized mouth­fuls, with Hideo Kojima

Game com­men­tary in snack-sized mouth­fuls

“It has noth­ing to do with me. Metal Gear is es­pi­onage with po­lit­i­cal fic­tion. There’s no rea­son that zom­bies would show up. This is how I see it.”

Hideo Kojima – he of the pho­to­syn­thetic sniper girl, boss made of bees and sui­ci­dal sen­tient mech – is all about re­al­ism, you know

“It was con­sis­tent with Drac­ula’s set of abil­i­ties in the lit­er­a­ture. Drac­ula has al­ways been able to trans­form into a crea­ture of the night. So we did it. Clearly, we were wrong.”

Lords Of Shadow 2 cre­ative di­rec­tor En­ric Al­varez on those aw­ful rat-stealth bits

“I un­der­stand some of the crit­i­cisms Sean Mur­ray is get­ting… It wasn’t a great strat­egy, be­cause he didn’t have a PR per­son help­ing him.”

Shuhei Yoshida re­minds us that if you re­ally need to fib, get the pro­fes­sion­als in

“There are a lot of caveats they’re giv­ing cus­tomers right now around 4K… There are a lot of as­ter­isks in their mar­ket­ing. I know that 4.2 ter­aflops is not enough to do true 4K.”

Funny how power mat­ters now Scorpio’s on the hori­zon, isn’t it, Xbox’s Al­bert Penello?

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