Game com­men­tary in snack-sized mouth­fuls


Game com­men­tary in snack-sized mouth­fuls, fea­tur­ing John Carmack

“We start with the goals we want to achieve. Power in and of it­self is not a goal. The ques­tion is, what that power makes pos­si­ble.” To PlayS­ta­tion 4 lead sys­tem ar­chi­tect Mark Cerny, the an­swer to that ques­tion was, un­for­tu­nately, Knack

“If democ­racy is a com­puter game, and Hil­lary is com­plet­ing women’s 100-year quest to get to the Oval Of­fice, it kind of makes sense that this would be the fi­nal boss.” John Oliver puts the elec­tion race in terms we un­der­stand

“We shouldn’t let gam­ing turn into an art form that’s de­fined by a num­ber. No­body asks when you look at a paint­ing, ‘How many colours were used?’” We’ll re­mem­ber this when Scorpio launches, Xbox head Phil Spencer

“We are coast­ing on nov­elty, and the ini­tial won­der of be­ing some­thing peo­ple have never seen be­fore. But we need to start judg­ing our­selves. Not on a curve, but in an ab­so­lute sense.” If it helps, Ocu­lus CTO John Carmack, we’re all judg­ing Palmer Luckey

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