Keep­ing an eye on the coin-op gam­ing scene


Game Cruis’n Blast Man­u­fac­turer Raw Thrills, Nin­tendo

Raw Thrills founder Eu­gene Jarvis was the man be­hind the orig­i­nal Cruis’n USA for Mid­way and Nin­tendo in 1994 – and then its two se­quels – so it feels en­tirely fit­ting that his com­pany should be re­viv­ing the well-known se­ries for a new coin-op. With Cruis’n Blast, Raw Thrills hopes to cap­i­talise on what it de­scribes as “un­prece­dented player de­mand” within the ar­cade scene.

The glo­be­trot­ting game takes in stages across lo­ca­tions such as Lon­don, Mada­gas­car, Sin­ga­pore, Rio De Janeiro and the baked tar­mac of Death Val­ley. Tracks in­clude on- and of­froad sec­tions, along with some stom­achchurn­ingly big jumps. The tit­u­lar Blast refers to a boost but­ton that’ll send your car – se­lected from a garage that in­cludes the Nissan GTR and Lam­borgh­ini Ve­neno – hurtling up to 200mph through in­ex­pli­ca­bly, but en­tirely en­dear­ingly, ex­plo­sive scenery.

Cruis’n Blast is pow­ered by an Nvidia GTX 750 Ti and uses a 43in LED mon­i­tor. The rel­a­tively mod­est screen is sur­rounded, how­ever, by some of the 1,000 RGB LEDs that line the edges of the par­tially en­closed cab­i­net, en­sur­ing – in the un­likely event that you miss the gar­ishly coloured ma­chine – that youry eye is drawn awn by the rain­bows flash­ing across its sur­face. All that vis­ual noise ise is sup­port­edd by Raw Thrills’ lls’ seat­shak­ing Thrill-D Blaster au­dioudio sys­tem, and nd up to eight cabs can be linked nked to­gether for mul­ti­player.yer. Blast is dueue to reach ar­cades cades world­wide de in Jan­uary. ry.

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