Grand Theft Auto III is not just an in­cred­i­ble game – it gave birth to our cur­rent games mar­ket, where open world is a given. I lost my­self in it and used it to es­cape from re­al­ity many times, and it gave me the free­dom to do what I wanted in the ways I al­ways wished I could when I played games as a child. The great thing was that you never felt the game was push­ing you into do­ing things – it was just de­signed to sup­port and prompt the player’s de­sire to do any­thing. I clearly re­mem­ber think­ing to my­self, ‘Wow – so this is the kind of thing that’s be­ing de­vel­oped out­side of Ja­pan’.

To think that to­day we can play this game any­where on our smart­phones! Re­mem­ber­ing the game for this piece in­spired me to give it another go, and ob­vi­ously the graph­ics have dated and the num­ber of side mis­sions and so on pale in com­par­i­son to the lat­est GTA games, but its de­sign still shines, and you can feel its im­pact. That’s why, af­ter care­ful ru­mi­na­tion, I’ve cho­sen Grand Theft Auto III as the best game re­leased dur­ing Edge’s life­time.

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