Trip Hawkins


If You Can

My pick is High Heat: Ma­jor League

Base­ball 2004. While I know many Edge read­ers don’t care much about base­ball, I be­lieve this game still sets the high bar for au­then­tic sports sim­u­la­tion. While this was about the time that de­vel­op­ers had enough time with 64bit graph­ics to make mod­els, scenes and cam­era move­ment that were plenty re­al­is­tic, the key was at­ten­tion to de­tail and ac­cu­racy in the physics and game­play, and how that was har­nessed ac­cu­rately to the gen­uine strat­egy, tac­tics and sta­tis­ti­cal out­comes in the game. While graph­ics have in­deed got­ten bet­ter since that time, I see more of a re­gres­sion in the sim­u­la­tion and game­play el­e­ments in sports games.

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