Si­mon Flesser



Nam­ing a ‘best’ game is tough, be­cause it as­sumes that games are only con­sumer prod­ucts, when so many times they are so much more. So, I think I just need to go with my gut, which says that it has to be War­i­oWare, Inc: Mega Mi­crogames.

It en­cap­su­lates the things I love most about videogames as a medium: fun and thrilling, it has so many styles in its ex­pres­sion, and it never as­sumes that the player is dumb; with one sin­gle word, it teaches play­ers its rule for ev­ery mi­crogame. I find that de­sign to be in­cred­i­bly im­pres­sive. To this day I’m still fas­ci­nated by how

War­i­oWare, much more than any other game, feels like it has its own agenda, and just races for­ward, even when the player fails, which never makes it dull.

And, most im­por­tantly, it could never be the best game if it didn’t de­liver in emo­tions: War­i­oWare is per­haps the only sin­gle­player game that makes me laugh out loud.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.