Gloomy­wood What does ‘best game’ mean? The big­gest num­ber of play­ers? The best sales? Try­ing to work out the an­swer, I asked my­self: what game would I rec­om­mend to any­one with­out the need to ask what kind of game they like to play? It should also be a game that is so ac­ces­si­ble that al­most every­one can play it. Then I got my an­swer: Minecraft. It in­te­grates a lot of very usual, sim­ple and al­most manda­tory game el­e­ments inside a build­ing game. With its solo sur­vival mode, you have free ex­plo­ration, re­sources to gather and craft, and fights with very uni­ver­sal mon­sters. The build­ing part is com­pletely in­te­grated in the game­play, giv­ing the player a great feel­ing of free­dom and a clear vis­i­ble pro­gres­sion thanks to the heavy scenery cus­tomi­sa­tion, which is un­usual. We know that play­ers get a lot of emo­tional bounds be­cause of the time (and ‘work’) spent in per­sis­tent-world games – in this case, the full world is yours! With its mul­ti­player modes, it can turn young re­lent­less fight­ers into co­op­er­a­tive builders! What an achieve­ment! Sur­pris­ingly, it al­lows play­ers – even those with lit­tle cre­ativ­ity – to show off mak­ing things in­stead of de­stroy­ing ev­ery­thing. Shouldn’t it be taught at school?

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