EDGE

FRÉDÉRICK RAYNAL

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Gloomywood What does ‘best game’ mean? The biggest number of players? The best sales? Trying to work out the answer, I asked myself: what game would I recommend to anyone without the need to ask what kind of game they like to play? It should also be a game that is so accessible that almost everyone can play it. Then I got my answer: Minecraft. It integrates a lot of very usual, simple and almost mandatory game elements inside a building game. With its solo survival mode, you have free exploratio­n, resources to gather and craft, and fights with very universal monsters. The building part is completely integrated in the gameplay, giving the player a great feeling of freedom and a clear visible progressio­n thanks to the heavy scenery customisat­ion, which is unusual. We know that players get a lot of emotional bounds because of the time (and ‘work’) spent in persistent-world games – in this case, the full world is yours! With its multiplaye­r modes, it can turn young relentless fighters into cooperativ­e builders! What an achievemen­t! Surprising­ly, it allows players – even those with little creativity – to show off making things instead of destroying everything. Shouldn’t it be taught at school?

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