Ubisoft Mon­treal Since 1993, the medium has pro­gressed a lot. De­sign­ers used pure game­play dy­nam­ics, lin­ear sto­ries, and game sys­tems to con­vey mean­ings in many ways. There

is no longer any doubt about the fact that videogames are an art form. But I feel they can be so much more. Games have the power to be­come in­stru­ments, turn­ing play­ers into the real artists. When this hap­pens, the game is no longer just a piece of art – it be­comes cul­ture.

Minecraft is such a game. Through it, play­ers can find their own mean­ing and share it with the world. It em­braces the sand­box con­cept com­pletely. It starts with an in­trin­sic mo­ti­va­tion such as: “I want to cre­ate an un­der­ground lair”. Then you start dig­ging un­til it’s pitch black, re­al­is­ing you need light. These ex­trin­sic needs are dis­cov­ered so nat­u­rally that you for­get it’s a game. It is the most or­ganic ex­pe­ri­ence I have played.

Since I be­lieve videogames should ig­nite our sense of won­der through play,

Minecraft has to be my choice. Not only is it the best ex­e­cu­tion of this prin­ci­ple, but it also con­tin­ues to evolve ev­ery year through play­ers’ cre­ativ­ity.

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