Keep­ing an eye on the coin-op gam­ing scene

An­other month, an­other chance for a vin­tage arcade racer to make an un­ex­pected come­back. This time it’s the turn of Sega’s iconic Day­tona USA, as Day­tona 3 Cham­pi­onship USA makes its de­but at trade show IAAPA 2016. The prospect of get­ting stuck into a new Day­tona is an en­tic­ing one, but it’s dif­fi­cult not to be a bit un­der­whelmed by a re­veal trailer in which it’s al­most pos­si­ble to miss the transition from the orig­i­nal game to the new one. Even so, Day­tona 3 cer­tainly looks bright and sharp on the cabi­net’s 47in screen, and those skies have never looked bluer. It’s heart­en­ing to dis­cover that the game, which runs on PC hard­ware rather than an en­tirely be­spoke Sega board, builds on the physics and AI of the orig­i­nal’s en­gine, too.

There are three new tracks to tackle, each tak­ing place at a dif­fer­ent time of day, plus re­mas­tered ver­sions of the clas­sic lineup. The orig­i­nal cars are back, too, along with that unforgettable theme tune. Up to eight cabi­nets can be linked to­gether, and each has a mar­quee screen that can ei­ther be used to dis­play in-race high­lights or the run­ning or­der when in the new party mode – added in re­sponse to the pop­u­lar­ity of venue-or­gan­ised Day­tona tour­na­ments. The sur­pris­ingly sub­dued cabi­nets also fea­ture cam­eras meras so that you can en­joy the an­guish on your r op­po­nents’ faces es as you leave them be­hind (or their de­light t when you ca­reen into a wall). Fol­low­ing g care­fully cho­sen n lo­ca­tion tests, Sega is aim­ing for a world­widee re­lease by April. l.

Game Day­ton­a3Cham­pi­onshipUSA Man­u­fac­turer Sega Amuse­ments

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.