This Month On Edge

The things that caught our eye dur­ing the pro­duc­tion of E301


When we weren’t do­ing ev­ery­thing else, we were think­ing about stuff like this


Deus Ex de­sign doc­u­ment­sex­doc Though pub­lished in part on Eurogamer in 2013, Red­dit user De­fault­player001 has now ac­quired the orig­i­nal de­sign doc­u­ment for DeusEx, along with sim­i­lar doc­u­men­ta­tion for the can­celled Thief4 and Deus

Ex3 projects. While all three are fas­ci­nat­ing reads, it’s the vo­lu­mi­nous DeusEx doc – called Shooter:Ma­jes­tic

Rev­e­la­tions – that pulls rank. The 64-page doc­u­ment was cre­ated in Au­gust ’97 and is cov­ered in hand­writ­ten an­no­ta­tions from lead de­signer War­ren Spec­tor. It de­tails the orig­i­nal in­ten­tion to cre­ate a semi-open world, as well as char­ac­ters who didn’t make it into the fin­ished game, and dif­fer­ent end­ings. But the best as­pect is its com­bat­ive tone, the doc­u­ment rid­dled with as­pi­ra­tions such as: “Guess what was in the de­signer’s mind when he cre­ated this stupid puz­zle.”


Beasts Of Bal­ance­sof­bal­ance Sen­si­ble Ob­jects’ Beasts Of Bal­ance is a beau­ti­fully made blend of phys­i­cal and dig­i­tal game that asks you to stack chunky model an­i­mals pre­car­i­ously on an NFC-equipped plinth. These crea­tures then ap­pear in a world on your phone or tablet, and each one has a ‘fab­u­lous­ness’ rat­ing which de­pletes – in ac­cor­dance with jeal­ousy of the most fab­u­lous crea­ture in play – ev­ery turn. If that rat­ing reaches zero, the an­i­mal will die, but spe­cial pieces al­low you to boost their rat­ing, cre­ate hy­brids, mi­grate ex­ist­ing crea­tures be­tween land, sea and air, and even cast mir­a­cles that stock­pile lost fab­u­lous­ness at the cost of im­pos­ing timers or tasks. A fine pro­duc­tion all round, with re­laxed rules that mean you can be as co­op­er­a­tive or com­pet­i­tive with your fam­ily as you like this Christ­mas.


Tricky Mario: Val’s Shellspace­ioshellspace Pub­lished ear­lier this year but now get­ting a wider au­di­ence via word of mouth, this ex­cru­ci­at­ing video doc­u­ments YouTube user Val JP’s ar­du­ous at­tempt to upload a par­tic­u­larly bru­tal Mar­i­oMaker cre­ation. Even blessed with the ad­van­tage of know­ing the level in­side out, its de­ter­mined cre­ator burns through 32,873 at­tempts be­fore fi­nally mak­ing it all the way to the end – an or­deal that takes him around 61 hours. He’s con­densed that process down to just shy of eight-and-a-half min­utes for the video, thank­fully, but it’s hard not to share his ex­al­ta­tion at the end.


Stand Off­of­fgame This tiny ten-level puz­zle game puts a Wild West spin on the tra­di­tional block-shift­ing setup, and tasks you with back­ing out of tense saloon stand­offs with­out a shot be­ing fired. Played top down, you ma­noeu­vre a brown dot around the stages and must reach the exit at the perime­ter of each level. Red dots rep­re­sent your en­e­mies, who will shoot you on sight if you move di­rectly in line with them. You have a pair of six shoot­ers to use as de­ter­rents, drawn by press­ing X and then choos­ing a di­rec­tion to aim us­ing the ar­row keys. So long as you have one of your guns point­ing at an en­emy, they won’t fire on you. A handy undo but­ton means you can ex­per­i­ment with­out too much frus­tra­tion, but each level be­comes an amus­ingly in­tense ex­tri­ca­tion as you try to keep all an­gles cov­ered.

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