Soap and skin

Se­rial Cleaner hands play­ers a mop and some body bags


Se­rial Cleaner is a macabre PC stealth game in which you must get your em­ploy­ers off the hook by clear­ing up gory crime scenes while dis­pos­ing of in­crim­i­nat­ing weapons and bod­ies. The salmon-tinted game looks like it has been wood-block printed, but the over­all aes­thetic is from a more re­cent era.

“We tried to cap­ture the feel of the ’70s while fig­ur­ing out a style that would be im­me­di­ately recog­nisable and unique,” game de­signer and writer Krzysztof Zi ba tells us. “Ev­ery­thing from the an­gles to the colour pal­ette is in­spired by au­then­tic ’70s de­sign, but mor­phed through a lens that the art team worked out early in the game’s de­vel­op­ment.”

The flat art style has thrown up a few prob­lems for the game’s de­sign­ers, es­pe­cially when the player char­ac­ter moves be­hind walls – an is­sue solved by dis­play­ing him as an or­ange sil­hou­ette when­ever oc­cluded. Each level is also in­spired by a real crime scene from the era, which ini­tially seems like an in­ap­po­site com­po­nent of an oth­er­wise ir­rev­er­ent-feel­ing game.

“We thought it would add an air of au­then­tic­ity to the game’s ’70s set­ting – it was the decade of the se­rial killer, af­ter all,” Zi ba ex­plains. “We ref­er­ence them, but rarely in overt ways, be­cause we un­der­stand that it’s a grim, and still rel­a­tively re­cent, topic. The game’s story fo­cuses on a mys­te­ri­ous char­ac­ter who is tied to his­tor­i­cal mur­ders, so it will be­come ap­par­ent as the player pro­gresses through the plot that those ‘in­spi­ra­tions’ make per­fect sense.”

Cur­rently in Steam Early Ac­cess, Se­rial Cleaner is planned for re­lease at the be­gin­ning of 2017.

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