EDGE

Poochy & Yoshi’s Woolly World

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3DS

Nintendo might insist Switch isn’t a replacemen­t for 3DS, but at first glance Poochy & Yoshi’s Woolly World seems like the sort of game that would only be released on hardware in its twilight. Then again, in a few months Donkey Kong Country Returns 3D will be four years old. Consider Super Mario Maker, too – not just a way to squeeze more from existing assets, but an opportunit­y to reach a wider audience than it ever could on a languishin­g home console. This sits somewhere between those two: it’s a little more than a compromise­d port, though its extra features are unlikely to make Wii U owners feel like they’re missing out.

The inevitable visual downgrade has a less debilitati­ng effect than you might expect. The original may have been sold on its handcrafte­d aesthetic, but Good-Feel has retained much of the tactile pleasure of your interactio­ns with it, whether it be tying up or unravellin­g enemies or pushing against soft walls and watching them wrinkle as they reveal a cache of hidden gems. Yes, some of the subtler details are absent – the lighting is markedly flatter, for starters – but the 3D effect helps with the illusion of solidity.

It also shifts the focus towards the game itself. The level design is more diverse than we remember: a pleasant side effect, perhaps, of being less distracted by the superficia­l sameyness. One stage, where a wireframe Chain Chomp becomes a woollen wrecking ball, is a minor classic. In the final world, the same idea is cleverly repurposed as deadly Boos become harmless balloons carrying you to higher platforms. Curtains become a mode of transport on one stage, shooting across rails as if tugged by an impatient, invisible hand, as you shimmy up and down to snag collectibl­es; later, spectral drapes glide by to reveal platforms in silhouette, turning floating wisps into hungry, demonic nasties.

The new material is cute but inessentia­l. Special gems that once yielded Miiverse stamps now unlock patterns with which you can craft your own Yoshi design. Poochy gets a small selection of auto-runner stages that feel like a dry run for a potential iOS spinoff. And three pups give the Mellow difficulty setting even more of a sedate Sunday-afternoon feel, as they provide a source of infinite ammo while binding nearby enemies and highlighti­ng secrets – though their beady eyes make them look more sinister than adorable. It’s still a reminder that Nintendo is too often tethered to its past – in Yoshi’s transforma­tions alone, Good-Feel borrows from its own Kirby’s Epic Yarn as well as New Super Mario Bros – but this cosy, likeable platformer gives 3DS players a superior alternativ­e to Arzest’s insipid New Island.

 ??  ?? Maybe it’s simply better suited to a handheld, but the game seems to move at a slightly brisker pace than in its original guise on Wii U. The knockabout co-op mode of the original is missing here, though
Maybe it’s simply better suited to a handheld, but the game seems to move at a slightly brisker pace than in its original guise on Wii U. The knockabout co-op mode of the original is missing here, though
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