Tides Of Numen­era has no nar­ra­tive link to the orig­i­nal Tor­ment. In­stead they share a de­sign sen­si­bil­ity, par­tic­u­larly an ap­proach to sto­ry­telling that fo­cuses on at­tack­ing a sin­gle ques­tion from mul­ti­ple an­gles. Planescape: Tor­ment asked, ‘What can change the na­ture of a man?’ Tides Of Numen­era asks, ‘What does one life mat­ter?’ Each nar­ra­tive thread re­flects on this in some way, from your own char­ac­ter com­ing to terms with their unique her­itage, to your com­pan­ions, who find their own an­swers as they travel with you. The orig­i­nal’s tale of a sin­gle be­ing liv­ing mul­ti­ple lives is in­verted here, as the Last Castoff en­coun­ters the me­mories of the things The Chang­ing God did while oc­cu­py­ing the body that would come to be yours.

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