EDGE

HERO OF TIME

A game-by-game journey through Hidemaro Fujibayash­i’s Zelda career

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The Legend Of Zelda: Oracle of Ages/ Seasons (Game Boy Color, 2001)

Fujibayash­i’s first Zelda game was developed at Capcom subsidiary Flagship. Initially conceived as a triumvirat­e – representi­ng the three parts of the Triforce – one game was cancelled, leaving the puzzle-led Ages and the more action-focused

Seasons. The two could be connected to form a single plot, leading to an extended ending.

The Legend Of Zelda: Four Swords (Game Boy Advance, 2002)

From linking games to linking players: Fujibayash­i’s next project was this multiplaye­r adventure, which was bundled with the GBA remake of A Link To The Past. It blended co-op and competitiv­e play: collaborat­ion was required to progress in its randomised puzzle dungeons, but the player to collect the most rupees would earn an extra reward.

The Legend Of Zelda: The Minish Cap (Game Boy Advance, 2004)

The final Capcom-developed Zelda saw Link don the titular garment to shrink down to the size of an insect – as a result, regular enemies such as Chuchus became towering bosses. It also saw a return for Four Swords antagonist Vaati, while the Gust Jar – later seen in 3DS multiplaye­r spinoff Tri Force Heroes – made its debut.

The Legend Of Zelda: Phantom Hourglass (Nintendo DS, 2007)

After Capcom closed Flagship, Fujibayash­i began working for Nintendo. Borrowing the cel-shaded aesthetic (and sailing elements) of

The Wind Waker, Phantom Hourglass featured ingenious stylus controls and a central dungeon, the divisive Temple Of The Ocean King, to which players had to repeatedly return.

The Legend Of Zelda: Skyward Sword (Wii, 2011)

Fujibayash­i’s first home-console Zelda took five years to make – and the stresses of developmen­t pushed him into throwing a sickie so he could write the game’s scenario in a day while cloistered at home. Its motion-controlled combat didn’t sit well with everyone, though plenty – including us – appreciate­d its breaks with series tradition.

The Legend Of Zelda: Breath Of The Wild (Nintendo Switch/Wii U, 2017)

Fujibayash­i says that Breath Of The Wild was built with the notion of rethinking series convention­s, but he hasn’t simply gone back to the drawing board. “We’re not changing the true nature of Zelda games,” he says. “We’re just changing our approach to it.” Discountin­g Four Swords Adventures, it’s the first mainline Zelda to use auto-saves.

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