ONE LINK TO RULE THEM ALL

EDGE - - BORN TO BE WILD -

Shigeru Miyamoto re­cently talked about a shift in Nin­tendo’s de­vel­op­ment phi­los­o­phy for Mario games: where re­cent ti­tles have fo­cused more on welcoming new play­ers, Su­per Mario Odyssey Mari marks a re­turn to the days of Su­perMario64 and Sun­shine. Is Zelda likely to fol­lowfo a sim­i­lar path? Did Fuji- bayashi set out to aim Breath

Of The Wild at ex­pe­ri­enced play­ers? “It’s true that we do, for ex­am­ple, have lots of tribes that peo­ple fa­mil­iar with the se­ries will know, such as Goron, Zora, Rito and Gerudo,” Fu­jibayashi be­gins. “There’s a story re­volv­ing around the leg­endary Mas­ter Sword, and you’ll hear the key­word ‘Ganon’ too. There are lots of things like that, but these are just meant to en­ter­tain play­ers who’ve sup­ported the se­ries a long time.”

“[But] with re­gards to the game­play, we wanted to try some­thing new and sim­plify the puz­zle solv­ing, so we did a lot of work on the themes of break­ing the con­ven­tions of pre­vi­ous

Zelda games, and go­ing back to our roots. As a re­sult of this, the game is ac­ces­si­ble to even peo­ple who haven’t played a

Zelda game be­fore. It def­i­nitely isn’t a game made only for those ex­pe­ri­enced with the se­ries.”

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