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Shigeru Miyamoto recently talked about a shift in Nintendo’s developmen­t philosophy for Mario games: where recent titles have focused more on welcoming new players, Super Mario Odyssey Mari marks a return to the days of SuperMario­64 and Sunshine. Is Zelda likely to followfo a similar path? Did Fuji- bayashi set out to aim Breath

Of The Wild at experience­d players? “It’s true that we do, for example, have lots of tribes that people familiar with the series will know, such as Goron, Zora, Rito and Gerudo,” Fujibayash­i begins. “There’s a story revolving around the legendary Master Sword, and you’ll hear the keyword ‘Ganon’ too. There are lots of things like that, but these are just meant to entertain players who’ve supported the series a long time.”

“[But] with regards to the gameplay, we wanted to try something new and simplify the puzzle solving, so we did a lot of work on the themes of breaking the convention­s of previous

Zelda games, and going back to our roots. As a result of this, the game is accessible to even people who haven’t played a

Zelda game before. It definitely isn’t a game made only for those experience­d with the series.”

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