EDGE

Falling into place

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Ron Gilbert has experiment­ed with combining the core of point-and-click games with other genres via Death-Spank and The Cave, but Thimblewee­d Park represents his purest adventure in decades. “With The Cave and Deathspank there was a lot of figuring out what combining those genres meant,” Gilbert says. “With Thimblewee­d Park I knew I just had to design a point-and-click game, and not have to marry anything else to it. It was freeing. When I first started building the puzzle dependency chart for this game, it was very liberating knowing that all I had to do was just design really good puzzles.”

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